Category: Blender

Waiting

  Isolate game mechanics, arrive at near-existentialism [everyday 053017]

Metamorphosis

  Spent most of Memorial Day making this. Aesthetically – open spaces, gradients, distant observant businessmen. Same old, same old. Live: Technically – More experiments with Vertex Displacement. Getting a lot done while avoiding shaders (which I’ll revisit later). Thoroughly enjoyed playing with shadows and wireframes – all kinds of interesting patterns and such. [everyday […]

Memento Mori (A-Frame Scene)

A small A-frame scene. Live here (browse with Nightly or Chromium for Vive-compatibility, you know the drill.)   Wanted to experiment with JSON import and particle effects and Vive Integration. Didn’t have a ton of time. A-Frame is astoundingly plug&play but I’m still not fully comfortable with the component registry API. I wanna add threejs stuff without thinking […]

En Marche!

  Still imperfect looping but getting closer. [Everyday 5/8/17]

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