Category: gif

Volumetric Light

Volumetric light in blender. Low rez, high filesize, less than ideal – but volumetric light is always nifty.   [everyday 6/7/17]

Bass Jumper

  Had a lovely time working on (CGAJam)[https://itch.io/jam/cga-jam] with friends. I did mainly art, no code, which is definitely a new thing for me. Had a great time. 4 colors are incredibly limiting and inspiring. I hope we finish it – fun mechanic and wonderful throwback art. [Repo here](https://github.com/swiftcoder/cgajam2017/blob/master/README.md).    

Waiting

  Isolate game mechanics, arrive at near-existentialism [everyday 053017]

going nuclear

Well, this escalated quickly. Trying to get more interesting worldspace-based effects happening (basically, a ripple would be nice) but until then, these unforeseen behemoths sure are interesting. The hotshot line is: ico.geometry.vertices[i] += Math.sin(clock.getElapsedTime() * ico.geometry.vertices[i]) / 2; (for all axes individually) [everyday 5/28/17]

GLSL Shader Implementation in Three.js

  Source Super fun timez grabbing shaders from the wild (okay, GLSL Sandbox and Shadertoy) and converting them to three.js. The biggest leap is one of the mind – we’re no longer in quad fullscreen frag land, Toto! These babies are now functioning as materials! The Shader language family is like Romanesque languages – a lot […]

En Marche!

  Still imperfect looping but getting closer. [Everyday 5/8/17]

NightTime

Perhaps eventually part of something bigger. Listened to this song in repeat while working on this and it sort of syncs up. via GIPHY

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