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[POST] Week 10: band website redesign + new music underway!

For reasons beyond my control, this week I got swamped by music-project-related chores; among other things, this included putting out an EP, hiring a PR company, and lots and LOTS of design. Not so much a necessary evil as a great kick in the butt that prompted me to *put more art-things out there*, the […]

[POST] Week 9: Picturebook

I love books.   I love to read, too, but that’s not the same thing. My love for reading doesn’t explain why the Kindle never grew on me, doesn’t explain the comfort I find in musky old bookstores. My love for books does. As far as fetishes go, book loving is a pretty tame one, […]

[POST] Week 8: Processing (part 2)

The futurelearn Creative Coding extravaganza continues – so this week featured a heavy focus on Processing. I dove into 3d graphics (a little before we were supposed to) and had lots of fun – and frustration – with various aspects of 3d design in processing. Observations:

[POST] week 7: Processing (part 1, prob)

This week marks my first serious excursion into Processing. I’ve been tinkering with it for about two years but the creative coding course I mentioned in a previous post is a great opportunity to take my Processing chops to the next level.

[POST/UNITY]: 6: Lighthouse Island

For this week, I took a break from the Udacity NanoDegree and built a small lighthouse island in Unity.  This is the world I made (spoiler alert follows, I guess, if you’d rather explore it yourself): You’re on an Island. On the island are a lighthouse and a piano. You can activate the lighthouse if […]

[POST] 5: Portfolio

Week 5 has been emphatically and purposefully craft-oriented and un-artistic, although I still made things, and am still publishing them. I’m making some good headway in Udacity’s FEND and am learning new tricks and useful information about things I *thought* I’d known. It’s a really great foundation, and even though there’s some frustration in the fact […]

[POST/WEBGL] 4: Leaptraveler

Project #4, Leaptraveler, was in a way long overdue: a basic exploration of the Leap Motion’s abilities. I’ve had the IR motion-capturing unit for longer than I care to admit and have played around with existing games and demos plenty, but have never gotten around to exploring it properly.

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