For this week, I took a break from the Udacity NanoDegree and built a small lighthouse island in Unity. This is the world I made (spoiler alert follows, I guess, if you’d rather explore it yourself): You’re on an Island. On the island are a lighthouse and a piano. You can activate the lighthouse if […]
Project #4, Leaptraveler, was in a way long overdue: a basic exploration of the Leap Motion’s abilities. I’ve had the IR motion-capturing unit for longer than I care to admit and have played around with existing games and demos plenty, but have never gotten around to exploring it properly.