MichaelHazani.com

Art/Code/XR

Day: June 5, 2017

Object Pooling in Three.js

A rough-and-dirty implementation of object pooling, a technique very common in game dev and proc gen. First learned about it in a Unity context,┬ásince then found out it’s quite universal and for good measure. In this implementation you’re going down an endless grid with randomly generated object. The grid is infinitely generated ahead of you […]