MichaelHazani.com

Art/Code/XR

Category: Shaders

VRChat Avatar – Prometheus

  Had a little fun with shaders, testing what works and what doesn’t in VRChat’s avatar upload pipeline. Pretty impressive results, particularly with the time-based animations. Some weird clipping issues but much better than nothing.

GLSL Shader Implementation in Three.js

  Source Super fun timez grabbing shaders from the wild (okay, GLSL Sandbox and Shadertoy) and converting them to three.js. The biggest leap is one of the mind – we’re no longer in quad fullscreen frag land, Toto! These babies are now functioning as materials! The Shader language family is like Romanesque languages – a lot […]

Clip Position->RGB (Unity Shaders)

  Cg is tricky, man. But wielding an object’s clip space into its RGB value is, while very rudimentary, also kind of satisfying. Meaningful part is: [Everyday 5/10/17]