3D Modeling, Animation, Code, everydays, gif, Three.js, WebGL

going nuclear

Michael Becker

Well, this escalated quickly.

Trying to get more interesting worldspace-based effects happening (basically, a ripple would be nice) but until then, these unforeseen behemoths sure are interesting. The hotshot line is:

ico.geometry.vertices[i] += Math.sin(clock.getElapsedTime() * ico.geometry.vertices[i]) / 2;
(for all axes individually)
[everyday 5/28/17]

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