MichaelHazani.com

Art/Code/XR

3D Modeling, Animation, Blender, Code, everydays, Game Engines, Shaders, Unity, VIVE

VRChat Avatar – Prometheus

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Had a little fun with shaders, testing what works and what doesn’t in┬áVRChat’s avatar upload pipeline. Pretty impressive results, particularly with the time-based animations. Some weird clipping issues but much better than nothing.

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